Devlog #17: Thinking day


Hello, today I spent a little bit of time thinking about the gameplay in a bit more detail and writing down some ideas. I haven't got everything fully worked out, but I think the player will be able to put down traps to slow down the enemies and food to distract them. Maybe a way to kill them, but I am not sure. Other than that, I also added an indicator to tell the player if a certain enemy can detect them. White means they can detect them, grey means that the enemy can't detect them but they are moving towards the position where they last detected them.

I have been kind of busy lately, but I really want to keep going with this. Having said that, I don't think I will have any time for coding tomorrow, but I will try to come up with some more interesting ideas and work out the details on how things - such as how enemies will attack - will work.

See you, space cowboy!

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