Devlog #17: Thinking day

Hello, today I spent a little bit of time thinking about the gameplay in a bit more detail and writing down some ideas. I haven't got everything fully worked out, but I think the player will be able to put down traps to slow down the enemies and food to distract them. Maybe a way to kill them, but I am not sure. Other than that, I also added an indicator to tell the player if a certain enemy can detect them. White means they can detect them, grey means that the enemy can't detect them but they are moving towards the position where they last detected them.
I have been kind of busy lately, but I really want to keep going with this. Having said that, I don't think I will have any time for coding tomorrow, but I will try to come up with some more interesting ideas and work out the details on how things - such as how enemies will attack - will work.
See you, space cowboy!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #25: Sorry, nothing again today22 hours ago
- Devlog #24: More UI for corpses1 day ago
- Devlog #23: Start of corpse UI2 days ago
- Devlog #22: Uni work got in the way2 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 34 days ago
- Devlog #20: Little bit of UI5 days ago
- Devlog #19: Enemy attacks6 days ago
- Devlog #18: Yet another nothing day, unfortunately7 days ago
- Devlog #16: The post I forgot to make yesterday9 days ago
Leave a comment
Log in with itch.io to leave a comment.