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Devlog #27: Late night coding
December 04, 2025
by
neyoe_j
Hi, Today I have just been starting on the item system. So far the player just presses a key to place to a tripwire, the purple thing you can see in the image. However, I will need to have multiple bu...
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Devlog #26: I am not dead
December 03, 2025
by
neyoe_j
Hi guys, I have had a lot of things going on recently, and this project really just got pushed back in the list of priorities. I have had time to work on it, but not really the mental energy after eve...
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Devlog #25: Sorry, nothing again today
October 26, 2025
by
neyoe_j
Sorry, I don't have anything to update you guys on today. I have an exam for a uni course coming up in a couple days and I haven't attended a single lecture. It is fine though because all of the conte...
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Devlog #24: More UI for corpses
October 25, 2025
by
neyoe_j
Hi, spent a bit of time on corpse UI today, namely the button to add it to the players inventory. From left to right: what it normally looks like, when you are hovering you mouse over the button, and...
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Devlog #23: Start of corpse UI
October 24, 2025
by
neyoe_j
Hey yo, Quickly threw together this UI for corpse info. I will make it pretty later, once most of the functionality is done, because I may end up having to change things around to fit said functionali...
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Devlog #22: Uni work got in the way
October 24, 2025
by
neyoe_j
Forgot to post yesterday, I spent pretty much the whole day doing university stuff. But I am going to start working on the game for a bit now! I'll make another post later when I am finished...
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Devlog #21: Today I did nothing because I was playing Baldur's Gate 3
October 22, 2025
by
neyoe_j
So, today I was meant to start on corpse inventory UI. I would like to say I was busy with other programming projects, but while that is partly true, I also spent half of the day playing Baldur's Gate...
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Devlog #20: Little bit of UI
October 21, 2025
by
neyoe_j
Hello, Today I didn't do a whole lot, just added a display for the player's health and strength, as well as fixed the issue with path tiles being removed during generation that would result in paths "...
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Devlog #19: Enemy attacks
October 20, 2025
by
neyoe_j
Hi, had a bit of time today, which I spent on some minor improvements to the enemy detection (namely the shape of the circle around the enemies in which they can hear the player), an indicator for whe...
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Devlog #18: Yet another nothing day, unfortunately
October 19, 2025
by
neyoe_j
Hi, unfortunately this is, yet again, another 'nothing' day. If I find some time later, I will update this, but currently it is looking like that won't be happening...
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Devlog #17: Thinking day
October 18, 2025
by
neyoe_j
Hello, today I spent a little bit of time thinking about the gameplay in a bit more detail and writing down some ideas. I haven't got everything fully worked out, but I think the player will be able t...
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Devlog #16: The post I forgot to make yesterday
October 18, 2025
by
neyoe_j
Hello, this is the post I forgot to make yesterday. Right now I am just trying to come up with ideas, it is likely I won't get to coding today either...
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Devlog #15: Nothing again, feel free to skip
October 17, 2025
by
neyoe_j
Hello, I just realised that I forgot to post yesterday. Not that I made any progress, but I would still like to post everyday. I will make another post later today, though I do not know if I will have...
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Devlog #14: Nothing...
October 15, 2025
by
neyoe_j
Hello, I have not actually done any work on this game today. I have been a bit busy and I do not think I will do anything tomorrow, either. When I do get back to it, first order of business, like I me...
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Devlog #13: Corpses
October 14, 2025
by
neyoe_j
Hey guys, I added in corpses today, didn't take me too long. As you can see in the screenshot, they just randomly generate around the map. Yeah really short update today and honestly tomorrow will pro...
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Devlog #12: More improvements to enemy AI
October 13, 2025
by
neyoe_j
I made a little more progress on the enemy detection and movement today. Now the enemies can't see you through non-path tiles, but they can also hear you when you move within a certain distance. They...
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Devlog #11: Not a whole lot of progress, but a little
October 12, 2025
by
neyoe_j
Hello, I only spent about half an hour on this today, but I did a little bit of work on the enemy pathfinding and detection system. Not really much more to say than that, unfortunately. I also don't t...
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Devlog #10: Enemy movement
October 11, 2025
by
neyoe_j
I only had about an hour and a half today, but I am pretty happy with how I went. I hadn't gotten up to testing the A* pathfinding yesterday and I found out today that it didn't actually work, so ther...
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Devlog #9: A* pathfinding
October 10, 2025
by
neyoe_j
Hi guys, I got an okay amount done today. I added in code for enemies and mostly implemented their pathfinding using A*. Just missing the final step, which is actually moving to follow the path, but I...
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Devlog #8: Not a whole lot to write today
October 09, 2025
by
neyoe_j
Not much got done today, to be honest. I didn't get as much time to work on it as I wanted to and I spent a lot of the time I did have getting distracted discovering new music... whoops. One of the so...
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Devlog #7: I think path generation is FINALLY finished
October 08, 2025
by
neyoe_j
Crazy that it was already 5 days ago that I started to work on path generation... It is way more difficult than I had anticipated. I wasn't really able to work on it much today, however I think I am p...
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Devlog #6: I think the path generation is getting there
October 07, 2025
by
neyoe_j
Hi all! In the image above you can see where I am up to in terms of path generation. I think it is looking a whole lot better. I ended up doing what I said I was going to do in the last devlog, with p...
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Devlog #5: Lots of bumbling around
October 06, 2025
by
neyoe_j
Today I mostly just floundered about trying to figure out how to do this path generation thing, without really making much progress. My brain was just not really working for me today. I think I need t...
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Devlog #4: Improving path generation
October 05, 2025
by
neyoe_j
#devlog, #the-waker
Hi, just a short update today. I was busy for a large portion of today and the F1 starts in 10 minutes. I fixed the issue with the path generation getting stuck and added branching. I think it is an i...
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Devlog #3: Path generation
October 04, 2025
by
neyoe_j
#devlog, #the-waker
Hi guys! This path generation stuff is taking me way longer to figure out than I thought. I think it is mostly done, though there is one problem where the algorithm can get stuck in edge cases where i...
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Devlog #2: Chunk system and player movement
October 03, 2025
by
neyoe_j
#devlog, #the-waker
Progress has been kind of slow today, but I did manage to pretty much achieve what I wanted to. I have got the chunk system so the map is essentially infinite and player movement. The latter it pretty...
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Devlog #1: My initial ideas for this game
October 02, 2025
by
neyoe_j
#devlog
Hello to whoever may be reading this! I have been into game development for a couple years, however, outside of the GMTK Game Jam this year, I have never finished a game. At the end of this video by T...
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