Devlog #28: More item stuff
The Waker » Devlog
Hi, did some more work on the items today.
I decided to use Lua scripts for the item logic, so I don't end up with like 20 different C# files for different items. It also means people can add their own items in, but I don't think that is super likely to happen anyway haha.
So the system for placing items is finished for now, and I also added in debuffs, so that a tripwire item can apply 'Immobile' to an enemy. This part doesn't actually work right now because I ran out of time, but tomorrow I will fix it. I'll also try to add in some other item, but I think tomorrow is going to be quite busy so I might have to stay up a bit again.
Okay, see ya!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #27: Late night coding1 day ago
- Devlog #26: I am not dead2 days ago
- Devlog #25: Sorry, nothing again today40 days ago
- Devlog #24: More UI for corpses41 days ago
- Devlog #23: Start of corpse UI42 days ago
- Devlog #22: Uni work got in the way42 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 344 days ago
- Devlog #20: Little bit of UI45 days ago
- Devlog #19: Enemy attacks46 days ago
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