Devlog #19: Enemy attacks

Hi, had a bit of time today, which I spent on some minor improvements to the enemy detection (namely the shape of the circle around the enemies in which they can hear the player), an indicator for where the enemies will move next and enemy attacks.
Basically, every enemy has a strength value, as well as the player. When an enemy moves onto the tile the player is on, their strength values are compared and if the enemy's is higher, the player takes the difference in damage. Once their health reaches zero, they "die". I don't know exactly how this will work, I guess I will have to come up with a lore reason for the player to not die, but lose the corpses and items they have picked up.
I also spent about 5 minutes making some of the sprites look a little bit better. Tomorrow I want to figure out a UI to show the player their health and strength, as well as the strength of the enemies.
Okay, see ya!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #25: Sorry, nothing again today5 hours ago
- Devlog #24: More UI for corpses1 day ago
- Devlog #23: Start of corpse UI2 days ago
- Devlog #22: Uni work got in the way2 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 34 days ago
- Devlog #20: Little bit of UI5 days ago
- Devlog #18: Yet another nothing day, unfortunately7 days ago
- Devlog #17: Thinking day8 days ago
- Devlog #16: The post I forgot to make yesterday8 days ago
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