Devlog #20: Little bit of UI
The Waker » Devlog

Hello,
Today I didn't do a whole lot, just added a display for the player's health and strength, as well as fixed the issue with path tiles being removed during generation that would result in paths "connecting" to an empty space. I did this by just including an extra ring of chunks around the player, between the "generate paths" and "set path sprites" layers, where the clumps would be removed, instead of doing it at the same time the path sprites were set.
Tomorrow I want to start on an inventory UI for corpses and giving them stats and features or whatever, so they are all different and appeal to different buyers.
See ya!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #25: Sorry, nothing again today23 hours ago
- Devlog #24: More UI for corpses2 days ago
- Devlog #23: Start of corpse UI2 days ago
- Devlog #22: Uni work got in the way3 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 34 days ago
- Devlog #19: Enemy attacks6 days ago
- Devlog #18: Yet another nothing day, unfortunately7 days ago
- Devlog #17: Thinking day8 days ago
- Devlog #16: The post I forgot to make yesterday9 days ago
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