Devlog #4: Improving path generation
The Waker » Devlog

Hi, just a short update today. I was busy for a large portion of today and the F1 starts in 10 minutes.
I fixed the issue with the path generation getting stuck and added branching. I think it is an improvement, but it still needs a bit of tweaking. I am also considering trying out a different method, but I'll see how far I can go with this first. As you can see in the image though, as I move to the left, most of the paths also go in that direction, without many going vertically.
Anyway, finding a way to fix that will be the first task tomorrow, then hopefully I can finally get around to enemies, like I said I would two days ago already ahaha.
Alright, see you later!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
Status | In development |
Author | neyoe_j |
Genre | Adventure |
Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #6: I think the path generation is getting there59 minutes ago
- Devlog #5: Lots of bumbling around22 hours ago
- Devlog #3: Path generation2 days ago
- Devlog #2: Chunk system and player movement3 days ago
- Devlog #1: My initial ideas for this game5 days ago
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