Devlog #4: Improving path generation
The Waker » Devlog

Hi, just a short update today. I was busy for a large portion of today and the F1 starts in 10 minutes.
I fixed the issue with the path generation getting stuck and added branching. I think it is an improvement, but it still needs a bit of tweaking. I am also considering trying out a different method, but I'll see how far I can go with this first. As you can see in the image though, as I move to the left, most of the paths also go in that direction, without many going vertically.
Anyway, finding a way to fix that will be the first task tomorrow, then hopefully I can finally get around to enemies, like I said I would two days ago already ahaha.
Alright, see you later!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #28: More item stuff9 hours ago
- Devlog #27: Late night coding1 day ago
- Devlog #26: I am not dead2 days ago
- Devlog #25: Sorry, nothing again today40 days ago
- Devlog #24: More UI for corpses41 days ago
- Devlog #23: Start of corpse UI42 days ago
- Devlog #22: Uni work got in the way42 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 344 days ago
- Devlog #20: Little bit of UI45 days ago
- Devlog #19: Enemy attacks46 days ago
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