Devlog #32: Adding a ramshackle bestiary
The Waker » Devlog

Hi,
I did the bestiary today, like I said I would. Woohoo! Only one day after the deadline I had set for myself, I am pretty happy with that. As you can see, though, it is far from complete. I haven't actually properly designed the UI, I just copied it from the corpse UI (which will probably also need a bit of "prettying up").
I think the things to do next will be properly doing the textures, adding a proper item UI and corpse inventory UI. I also need to figure out the part where the player can sell their collected corpses and buy items.
Goal for next Wednesday is the item and corpse inventory UIs, let's see how we go.
See ya!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #31: More refactoring...2 days ago
- Devlog #30: 'Apple' item, to lure enemies4 days ago
- Devlog #29: Tripwire item works now7 days ago
- Devlog #28: More item stuff7 days ago
- Devlog #27: Late night coding8 days ago
- Devlog #26: I am not dead10 days ago
- Devlog #25: Sorry, nothing again today48 days ago
- Devlog #24: More UI for corpses49 days ago
- Devlog #23: Start of corpse UI50 days ago
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