Devlog #29: Tripwire item works now
Hello,
Fixed the tripwire today. It was a problem with how I was doing status effects; my code was slightly incorrect, but I also hadn't thought about the order of things in each 'turn'.
Right now I have:
move player ->
check if chunks need to be loaded ->
update enemies (move/attack) -> end player's turn, then each enemy's (basically just reset them, ready for the next turn, as well as update their status effects) ->
update items that have been place
Works just fine for now, possible I'll have to make some changes later though. Anyway, goal for tomorrow is either some sort of food item to lure enemies, or maybe some sprite updates (So far I have a few temporary textures, and I need to do something about not being able to see items when the player or enemy is standing on them.)
See you!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #28: More item stuff1 day ago
- Devlog #27: Late night coding2 days ago
- Devlog #26: I am not dead3 days ago
- Devlog #25: Sorry, nothing again today41 days ago
- Devlog #24: More UI for corpses42 days ago
- Devlog #23: Start of corpse UI43 days ago
- Devlog #22: Uni work got in the way43 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 345 days ago
- Devlog #20: Little bit of UI46 days ago
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