Devlog #7: I think path generation is FINALLY finished

Crazy that it was already 5 days ago that I started to work on path generation... It is way more difficult than I had anticipated.
I wasn't really able to work on it much today, however I think I am pretty much done. Just about all of the clumps are gone, I don't think I am going to bother fixing the ones that are left and I am pretty happy with the way the path looks.
There is one small issue, where since the clump removal method isn't called as soon as the path is generated, but rather at the same time the path sprites are selected, it is possible for the sprites to be wrong. As in, pointing to a path tile that no longer exists. I don't think I can be bothered properly fixing this, so I will probably just make the tile sprites a bit "rough around the edges" so it isn't really noticeable haha.
There also seems to be a very slight amount of uncontrolled randomness; sometimes the map will be ever so slightly different from the last time I ran the program. I might have to figure out what is causing that.
Anyway, tomorrow I will finally be getting a move on with enemies, like I said I would almost a week ago ahaha. Who knows, it might even start looking a little like a proper game?
See you then!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
Status | In development |
Author | neyoe_j |
Genre | Adventure |
Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #8: Not a whole lot to write today2 hours ago
- Devlog #6: I think the path generation is getting there2 days ago
- Devlog #5: Lots of bumbling around3 days ago
- Devlog #4: Improving path generation4 days ago
- Devlog #3: Path generation5 days ago
- Devlog #2: Chunk system and player movement6 days ago
- Devlog #1: My initial ideas for this game7 days ago
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