Devlog #5: Lots of bumbling around


Today I mostly just floundered about trying to figure out how to do this path generation thing, without really making much progress. My brain was just not really working for me today.

I think I need to find a way to have the connection points between chunks pre-determined, before any of the paths are generated. This would make the map look a bit more balanced and consistent, I think. Then I would need to connect all of these points within the chunk to generate the path. Loop through each connection point and, using it as a starting point, walk towards one of the other points, until they are all connected to something? I'll try it out tomorrow, hopefully I can finally get something I am happy with.

See you then!

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