Devlog #5: Lots of bumbling around
Today I mostly just floundered about trying to figure out how to do this path generation thing, without really making much progress. My brain was just not really working for me today.
I think I need to find a way to have the connection points between chunks pre-determined, before any of the paths are generated. This would make the map look a bit more balanced and consistent, I think. Then I would need to connect all of these points within the chunk to generate the path. Loop through each connection point and, using it as a starting point, walk towards one of the other points, until they are all connected to something? I'll try it out tomorrow, hopefully I can finally get something I am happy with.
See you then!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #28: More item stuff4 hours ago
- Devlog #27: Late night coding1 day ago
- Devlog #26: I am not dead2 days ago
- Devlog #25: Sorry, nothing again today40 days ago
- Devlog #24: More UI for corpses41 days ago
- Devlog #23: Start of corpse UI42 days ago
- Devlog #22: Uni work got in the way42 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 344 days ago
- Devlog #20: Little bit of UI45 days ago
- Devlog #19: Enemy attacks46 days ago
Leave a comment
Log in with itch.io to leave a comment.