Devlog #5: Lots of bumbling around
Today I mostly just floundered about trying to figure out how to do this path generation thing, without really making much progress. My brain was just not really working for me today.
I think I need to find a way to have the connection points between chunks pre-determined, before any of the paths are generated. This would make the map look a bit more balanced and consistent, I think. Then I would need to connect all of these points within the chunk to generate the path. Loop through each connection point and, using it as a starting point, walk towards one of the other points, until they are all connected to something? I'll try it out tomorrow, hopefully I can finally get something I am happy with.
See you then!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
Status | In development |
Author | neyoe_j |
Genre | Adventure |
Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #6: I think the path generation is getting there6 hours ago
- Devlog #4: Improving path generation2 days ago
- Devlog #3: Path generation3 days ago
- Devlog #2: Chunk system and player movement4 days ago
- Devlog #1: My initial ideas for this game5 days ago
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