Devlog #33: More bestiary stuff
The Waker » Devlog

Hi all,
Last week was pretty busy with a temporary tree planting job, then after that I was just being lazy, to be honest. But I am back now.
Today I was working on a proper way to interact with the bestiary, and made this thing on the right, where the player can select the enemy they want to see info on. Before it has been discovered, though, it will just show "???" for everything. But I can't show you that right now, because there is only one enemy type, which is hardcoded as a temporary solution.
Tomorrow, I will work on loading enemy data from JSON, then I will be able to show what the bestiary is actually supposed to look like.
See you then!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #32: Adding a ramshackle bestiary12 days ago
- Devlog #31: More refactoring...13 days ago
- Devlog #30: 'Apple' item, to lure enemies14 days ago
- Devlog #29: Tripwire item works now17 days ago
- Devlog #28: More item stuff18 days ago
- Devlog #27: Late night coding18 days ago
- Devlog #26: I am not dead20 days ago
- Devlog #25: Sorry, nothing again today58 days ago
- Devlog #24: More UI for corpses59 days ago
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