Devlog #11: Not a whole lot of progress, but a little
The Waker » Devlog
Hello, I only spent about half an hour on this today, but I did a little bit of work on the enemy pathfinding and detection system. Not really much more to say than that, unfortunately.
I also don't think I will have much time tomorrow since I have some stuff I need to do for the flight computer for my university's rocket team. However, my goal to get this game done is to at least do something each day, as well as write about it and post it as a devlog, no matter how small it is.
Okay, see you tomorrow!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
Status | In development |
Author | neyoe_j |
Genre | Adventure |
Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #12: More improvements to enemy AI14 hours ago
- Devlog #10: Enemy movement2 days ago
- Devlog #9: A* pathfinding3 days ago
- Devlog #8: Not a whole lot to write today4 days ago
- Devlog #7: I think path generation is FINALLY finished5 days ago
- Devlog #6: I think the path generation is getting there6 days ago
- Devlog #5: Lots of bumbling around7 days ago
- Devlog #4: Improving path generation8 days ago
- Devlog #3: Path generation9 days ago
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