Devlog #10: Enemy movement


I only had about an hour and a half today, but I am pretty happy with how I went. I hadn't gotten up to testing the A* pathfinding yesterday and I found out today that it didn't actually work, so there were some bugs there I needed to fix. After that, I just made the enemies follow the path, including allowing them to move two tiles at the same time, as long as it is in a straight line. However, this is just temporary as there is zero checking for the number of tiles in the path etc.
Tomorrow, I want to make some improvements to the enemy AI; namely only updating enemies within a certain distance, refining the temporary system for path following I have now and create a detection system. I don't know how much time I will have tomorrow, but I am aiming to at least do the first two things and get a start on detection.
Main goal after that will be collecting corpses and like I said before, hopefully it will start to look at least a little bit like a real game at that point. I might also start replacing some of the crappy programmer art with some stuff I put a little bit more time into hahah.
Okay, I think that's it for today I think. See ya!
The Waker
A dungeon-crawler of sorts in the very earliest stages of development
| Status | In development |
| Author | neyoe_j |
| Genre | Adventure |
| Tags | Indie, monogame, No AI, Pixel Art, Singleplayer, Top-Down |
More posts
- Devlog #27: Late night coding10 hours ago
- Devlog #26: I am not dead1 day ago
- Devlog #25: Sorry, nothing again today39 days ago
- Devlog #24: More UI for corpses40 days ago
- Devlog #23: Start of corpse UI41 days ago
- Devlog #22: Uni work got in the way41 days ago
- Devlog #21: Today I did nothing because I was playing Baldur's Gate 343 days ago
- Devlog #20: Little bit of UI44 days ago
- Devlog #19: Enemy attacks45 days ago
- Devlog #18: Yet another nothing day, unfortunately46 days ago
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