Devlog #10: Enemy movement


I only had about an hour and a half today, but I am pretty happy with how I went. I hadn't gotten up to testing the A* pathfinding yesterday and I found out today that it didn't actually work, so there were some bugs there I needed to fix. After that, I just made the enemies follow the path, including allowing them to move two tiles at the same time, as long as it is in a straight line. However, this is just temporary as there is zero checking for the number of tiles in the path etc.

Tomorrow, I want to make some improvements to the enemy AI; namely only updating enemies within a certain distance, refining the temporary system for path following I have now and create a detection system. I don't know how much time I will have tomorrow, but I am aiming to at least do the first two things and get a start on detection.

Main goal after that will be collecting corpses and like I said before, hopefully it will start to look at least a little bit like a real game at that point. I might also start replacing some of the crappy programmer art with some stuff I put a little bit more time into hahah.

Okay, I think that's it for today I think. See ya!

Leave a comment

Log in with itch.io to leave a comment.